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Testing Gemini Carbon on “Jagged AGI”

  GEMINI CARBON EARLY ACCESS · AGENT ARCHITECTURE · EMPIRICAL REPLICATION Testing Gemini Carbon on “Jagged AGI”: 3D Portal Physics, W.H. Auden, and a $20k Autonomous Business What happened when I ran Ethan Mollick’s open-ended “Fable 5.2” prompts verbatim on Gemini Carbon, watched unguided agents invent the exact same manta-ray tropes, and built multi-agent guardrails to fix what broke. By Rabimba Karanjai · Live Observatory: rabimba.github.io/carbon-lens · Code: github.com/rabimba/carbon-lens Courtesy of Google DeepMind, I have had early access to Gemini Carbon for the past few weeks. Whenever I get my hands on a new frontier model, my first instinct is to skip synthetic leaderboards and throw messy, multi-hour engineering problems at it to see where the wheels come off. ...
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One-Shotting a 3D Chrome Dino Platformer-Runner with Gemini Carbon

Gemini Carbon Capability Test • One-Shot 3D WebGL • Zero External Assets Press Space to Leave Flatland: One-Shotting a 3D Chrome Dino Platformer-Runner with Gemini Carbon Reimagining Chrome’s 2D “No Internet” T-Rex into Signal Lost: Extinction Run —a 152 KB, zero-asset 3D browser platformer built in one shot with Gemini Carbon, complete with a 5-Act storyline, canyon sky-bridges, a rogue Wi-Fi Router Satellite boss, 2-second Amber Time-Rewind, and Mega-Rex meteor headbutts. Play Live: rabimba.github.io/dino-3d • Source: github.com/rabimba/dino-3d • Engine: Three.js + TypeScript + WebAudio Synth A nyone who lives inside a browser knows that small jolt of betrayal when airport Wi-Fi drops mid-tab, softened a second later by Sebastien Gabriel, Alan Bettes, and Edward Jung’s pixelated Lonely T-Rex standing above ERR_INTERNET_DISCONNECTED . Since 2014, Chrome’s Offline Dino has been the web’s shared waiting room: two butto...

Boo! Now Get Off My Browser Tab!

On-Device WebGPU • Voice & Vision Agents • Halloween Build Rebuilding NVIDIA’s Nemotron Haunted House 100% Locally on WebGPU How an inspiring multi-GPU Python, FastRTC, and Omniverse driveway installation turned into a WebGPU haunted house—complete with 44-target ARKit pirate-plank deformation, TSL volumetric hellfire, YOLOv10s + ByteTrack costume roasting. Source: github.com/rabimba/monsterhouse-webgpu • Narrated Demo Video: monsterhouse-live-demo.mp4 (3m 42s) • Inspiration: NVIDIA Nemotron Halloween W hen the NVIDIA team published Boo! Now Get Off My Lawn! Building a Haunted House with NVIDIA Nemotron Open Models on Hugging Face, it immediately stood out as one of the most joyful physical AI builds of the year. Instead of putting another polite assistant inside a chat box, they projected a grumpy, splintered sunken pirate ship onto a real suburban garage door—giving it li...