Racecraft · Part 2 of 5 · ← Prologue Teaching the Coach to Read the Driver The best instructors don't coach the car. They coach you , and they figure out who you are in about two laps. Here's how we taught software to do the same. In Part 1 I argued that trust is the only metric that matters, and that it's mostly a latency problem. That's true , but there's a second half I glossed over. The same sentence, delivered at the exact same millisecond, can build trust or destroy it depending on who's listening. Tell a nervous first-timer "brake spike detected, modulate your input" and you've just handed them a stack trace mid-corner. Tell a fast amateur "squeeze the brakes, don't stab" for the tenth time and they'll mute you out of sheer irritation. The words have to match the driver. So before Racecraft can say anything, it has to answer a question a human coach answers instinctively: how good is this person, rig...
Racecraft · Part 1 of 5 · ← Prologue The 800-Millisecond Problem Why I stopped trusting every " AI race coach " I'd ever tried , and what it would take to build one I'd actually listen to at 130 km/h. The first time an app yelled "Brake!" at me on a track day, I'd already braked — not by a hair, but by a full corner. I was unwinding the wheel and feeding in throttle on the exit of Sonoma's Turn 7, one of the fastest corners on the circuit, when the phone told me — with great confidence — to brake. It wasn't merely lagging by a beat; for that specific high-speed corner the cue was flat wrong, because braking mid-exit at that speed is how you put the car into a spin. And I couldn't even mute it. I was a beginner on a mandatory-instructor day, both hands on the wheel, eyes up. It was the instructor in my passenger seat — there to call flags and lines, allowed to say anything but never to touch a single control — who reached...